A locust can't carry enough to really do a good job of that. There are variants that can make decent backstabbers - but they die if something heavier looks at then funny.Īpplying heat to another mech can be crippling, making them chose between firing or not - inferno SRMs or plasma cannon / rifles are the best way to do that. It's a scout and spotter - and as most players prefer a grinding brawl, scouts don't have much of a real battlefield job. Crap.įlamers are VERY short ranged, do trivial damage to anything that's not unarmoured infantry and if using optional rules apply a teeny bit of heat.Ī Locust is a very light (almost the lightest possible mech weight), has next to no armour, next to no firepower, but is fast. Right, so the rules consideration is that that's a bit. I particularly want to make a heat oriented lance, and so I was looking into the rules considerations of arming a locust with multiple flamers. Sorry that's usually a big misconceptions on anyone coming from Warhammer. We really like that battletech isn't wysiwyg! There are canon configs or you can design your own, either by tweaking a canon configuration or just starting from a base chassis and doing your own thing. So to skip along a bit, Omnimechs are modular, with weapons mounted in pods on a fixed base chassis. This kinda ties into the idea of an omnimech. We were more thinking along the lines of the battletech video game in which you put different weapons of your choice on the chassis available to you The arbitrary line between saying "this is a variant and this is a new mech" is extremely blurry. Some "variants" of a mech will change literally everything from weight (ok that one is uncommon) to armour, weapons and engine / movement profile. Ok that is indistinguishable from making new mechs with a mech designer. We were more thinking along the lines of the battletech video game in which you put different weapons of your choice on the chassis available to you. We don't want to make scratch mechs according to the rules in the armored combat rulebook. I'm trying to keep it short and to the point but I'm failing lol. You're welcome, lots of people will try and help you out. Omnimechs have a fixed chassis and a variety of canon loadouts (and you can if course make custom ones) - that's probably the closest to the answer to your question. That locust could be standing in for a MadCat quite happily. The official rules point out you can use anything you want (so long as everyone knows what it is and it has a clearly marked front facing). Remember that unlike Warhammer, Battletech does not require you to use WYSIWYG. It's technically possible to do it with own and paper but it's not exactly a 5 minute job lol. Or you can design your own using one of the many mech designers (megamek lab is probably the best). To take your example, if you have a look at the locust on Sarna With any weight class, almost any weapons combination (within the rules) - or modify anything that exists. You can build from scratch a rules legal mech of your own devising. Theres a much longer answer though and just saying "sheets are here and blank sheets are here" is misleading in the extreme.īattletech has a complex mech design system - which your question suggests you're unfamiliar with. Is there a resource for a "blank" locust record sheets we could use to choose our own weapons? Participation is a Privilege, Not a Right.īy joining this group, you acknowledge that you have read, understand, and agree to abide by all aforementioned rules. See 3D Print Policy in the Wiki for more details. BattleTech is for Everyone - No Hate Speech/Bullying More in-depth rules are available in the wiki.
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