![]() ![]() I've tested this briefly on a couple of PCs and asked 2 others to test it and it's worked for them too so this should be relativity straight forward. I've warned you, not my fault if something happens.Īnywho resolution values via CheatEngie. Don't click through the install process, read it and make sure when prompted you select Custom Install just to be on the safe side it isn't installing anything you don't want. Also be careful where you download CheatEngine from if you don't have it installed already as every version I know of now has adware in the installer. Chances are slim to none but just throwing this out there. ![]() Oh well here's for anyone else who doesn't read further back.įirst things first I accept no responsibility if something goes wrong with your system or Valve/Square Enix come after you for using CheatEngine. ![]() See this great post from one of our many discussions about turn-based vs action-based in past FFXV threads:Īhh nut's had to be last post on the previous page. And after playing JRPGs for nearly 20 years that just doesn't challenge me in any way anymore. I now need some form of real-time or twitch-based mechanic in my turn-based systems like in LR, SH, BK, or Paper Marios to keep me engaged and on my toes, as the "strategy" of most JRPGs isn't really more than just a few simple patterns like "use Fire on blue enemy" etc. Isn't the inclusion of Auto-Battle and Speed-Up features in most of the remakes of older FFs or new oldschool-style JRPGs kind of like admitting that most your games' battles are just time-wasters? Do you know what I mean?^^ At that point I'd rather button-mash with a real-time system that at least feels more involving and not like I'm wasting my time watching animations finish. Then in the recent years I just realized that in most JRPGs, including FFs (and especially FFVII), you could be mashing "Attack" without even looking at the screen 95% of the time outside of boss fights, anyway. ![]() Personally I've LOVED turn-based for most of my life, but after playing the Shadow Hearts and Baten Kaitos series standard ATB-like systems were starting to become boring to me. On my first playthrough back when this first released on PS3 I basically had everything completed with 6-7 days remaining, but the timer simply being there still discourages exploration.I see. Not that it matters even if it wasn't the case but what about someone who has already been through the game multiple times? And the timer doesn't add challenge anyway.From a gameplay perspective it only serves to get in the way. It's pointless to cheat it, and very unnecessary. Or even if it just -sounds- like it might be a bother, like the timer on this game, which is really not a big deal at all. They just jump straight on to the cheats at the first sign of adversity. I realize that people play games for different reasons, but it bothers me personally when people won't even try. Not only that, but it's hard to imagine the game being any fun when you can't lose. Originalmente postado por Scarlet Crusade:It just makes people sad that enjoy challenge to have other people cheat the challenge away and prove that they have no skill. ![]()
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